Starlight Xpress SXV, how to set for plate solve?
Posted: 07 Dec 2018, 21:33
Good Morning,
I've been using AA since AA4 first came out so I'm OK with the interface. I'm now using AA5 and thought I'd try my hand at plate solving. I tried the tutorial and it worked OK, but in the field I could not get it to work. Using my old but trusty SXV M5C in 1 x 2 (not 2x2) binning and setting the Horiz field arcmin to 20, +-20%as I'm using 10" Meade SCT with 0.33 reducer and aspect ratio of 1.56 (CCD spec; Pix X 9.8, pix Y 6.3, CCD size 4.9 x 3.65) and Size in deg 4 x 3 I get "Cannot find coordinates". (with or without vertical flip) I also tried setting the aspect ratio to 0.78 which equates to a pixel size of 9.8 x 12.6 to allow for 2 x binning on Y pixels, but still no luck.
Next clear night I'll try no binning 1 x 1 and see what happens. Have I missed something? I've attached the settings page. My rig is permanently fixed on a pier and wedge in a Pod. Go too's with a.33 reducer are usually very good so plate solving is not usually required. In the past on AA4 I'd use pulse centre as indeed I tend to use now.
Rich
I've been using AA since AA4 first came out so I'm OK with the interface. I'm now using AA5 and thought I'd try my hand at plate solving. I tried the tutorial and it worked OK, but in the field I could not get it to work. Using my old but trusty SXV M5C in 1 x 2 (not 2x2) binning and setting the Horiz field arcmin to 20, +-20%as I'm using 10" Meade SCT with 0.33 reducer and aspect ratio of 1.56 (CCD spec; Pix X 9.8, pix Y 6.3, CCD size 4.9 x 3.65) and Size in deg 4 x 3 I get "Cannot find coordinates". (with or without vertical flip) I also tried setting the aspect ratio to 0.78 which equates to a pixel size of 9.8 x 12.6 to allow for 2 x binning on Y pixels, but still no luck.
Next clear night I'll try no binning 1 x 1 and see what happens. Have I missed something? I've attached the settings page. My rig is permanently fixed on a pier and wedge in a Pod. Go too's with a.33 reducer are usually very good so plate solving is not usually required. In the past on AA4 I'd use pulse centre as indeed I tend to use now.
Rich