Combining Ha with LGRB

Image processing, astrometry, photometry, etc.
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woldsstargazer
Posts: 7
Joined: 25 Aug 2022, 20:19

Combining Ha with LGRB

Post by woldsstargazer » 24 Feb 2025, 08:52

Is there a way to combine Ha with LRGB in Astroart? eg Ha + L or Ha + R. Or is this best done in another software program?
Thanks.

Dunmunro
Posts: 260
Joined: 10 Jan 2019, 01:11

Re: Combining Ha with LGRB

Post by Dunmunro » 24 Feb 2025, 22:15

woldsstargazer wrote:
24 Feb 2025, 08:52
Is there a way to combine Ha with LRGB in Astroart? eg Ha + L or Ha + R. Or is this best done in another software program?
Thanks.
You can experiment with combining Ha with LRGB using the Color drop down menu and/or the Arithmetic menu in the free Astroart 9 demo:

https://www.msb-astroart.com/down_en.htm

woldsstargazer
Posts: 7
Joined: 25 Aug 2022, 20:19

Re: Combining Ha with LGRB

Post by woldsstargazer » 24 Feb 2025, 22:51

Thanks.

fabdev
Posts: 515
Joined: 03 Dec 2018, 21:43

Re: Combining Ha with LGRB

Post by fabdev » 21 Mar 2025, 23:13

Hi, here is an example, taken from:
https://www.arciereceleste.it/tutorial- ... axy-ha-eng

1) Subtract from the HAlpha a fraction of the continuous spectrum of the Red image:
e.g. select the HAlpha, click "Merge" from Arithmetic menu, select the Red, copy the Background value of Red (1748 in the example, to subtract it), and find the coefficient which subtracts correctly the (non-saturated) stars, in this case 0.138, using the real time preview. Let's call this image "HaMod".

2) Subtract from HaMod its background value, so that it becomes zero, let's call this "HaMod_ZeroBkg", (menu Arithmetic/Add offset -1280).

3) Create a special RGB with the command Trichromy, where R = HaMod_ZeroBkg, G = 0 and B = 0 (or a small fraction of HaMod_ZeroBkg, it's 0.15 in the example below), let's call this image: TrichromyMod.
4) Now open the real RGB image you created in the past, and use the Merge window again to add the H-Alpha signal (the image TrichromyMod we just created).
Again, use the realtime preview to find a proper coefficient, in the example it's 2.15. Higher values will add more H_Alpha signal to the final image.

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